GameShark Labs · Since 1996
The tool that let a generation bend games to its will.
When a game kept its secrets locked away, GameShark handed millions of players the key — to unlock what the designers hid, reach places they never meant you to go, and rewrite the rules mid-game. This is where it came from, who built it, and a few things we kept.
01 · The legend that changed gaming
From the late ’90s into the early 2000s, GameShark became shorthand for curiosity and control — the after-market key that turned a finished game back into a playground. It traces back to Todd Hays, who founded STD Entertainment in 1991 and launched the InterAct brand in 1994 — the home of the controllers, memory cards, and programmable pads a whole generation grew up holding. In January 1996, that team put out the original GameShark.
GameShark Labs is the continuation of that work — the same instinct to hand players more than the box shipped with, rebuilt for people who never stopped playing the classics.
02 · From the founder’s archive
Hardware, packaging, and print from the original era.

The original GameShark — the pass-through cartridge that let a generation rewrite the rules. (Nintendo 64, 1997.)

The Handy Boy — STD's all-in-one Game Boy add-on: screen magnifier, fold-out stereo speakers, and a joystick.

The SN ProgramPad (InterAct SV-337) — a programmable, auto-fire SNES controller, in-box.

SharkPad Pro 64² — the clear N64 controller, bundled with the Bonus TremorPak.
03 · Behind the scenes
Stories from the founder, straight from the archive.
04 · Where it’s going
- About GameShark Labs — what we’re building now: a vault, a device, and a book.
- Our approach to AI — where the classics meet what comes next.
The legacy GAMESHARK mark appears here as corporate attribution for GameShark Labs LLC; product names (SharkVault, RetroShark, The Compendium by GameShark Labs) are distinct and defensible.